![]() ![]() If the base’s power is low, it is deactivated.Ĭost: free | Cooldown: 7:00 | Prerequisites: Drop Pod Controlĭrops veteran infantry to any location on the map through orbital drop pods, which are also equipped with a high-powered chain gun that will clear the path for landing. As an added bonus, the drop pod is equipped with a high-powered chain gun that will clear its path for landing. No matter what kind of trouble you’re in, you can bring down veteran infantry units to any location on the battlefield. You now have to ability to call down reinforcements from orbit with the Drop Pod Control plug for the Upgrade Center. Against proper threats, Riot Solders are completely helpless.Ĭost: $1000 | Power: -20 | Prerequisites: Upgrade Center Their weapon is non-lethal in nature, and causes the target infantry unit to completely stop firing its weapon. These soldiers are only deployed when their targets must not be physically harmed, only pacified. Note: Only one Mobile War Factory can be built at a time per player. When used in conjunction with Carry-Alls and Stealth Generators, you pump out heavy weapons in the enemy’s backyard. When deployed, it can be set as a primary War Factory like its standard equivalent. This is a mobile version of the War Factory. Until it charges back up, it is completely defenceless.Ĭost: $1800 | Prerequisites: Upgrade Center When fully charged, this vehicle will release a blast that will freeze all nearby mechanical units for a period of time. ![]() Mobile Electro-Magnetic Pulse (EMP) Cannon ![]() The Limpet Drone can be removed from an infected vehicle by repairing it in a Service Depot or with a Mobile Repair Vehicle. Getting these into enemy Harvesters gives a big advantage. When inside a vehicle, you can see everything that it sees, and will slow them down in the process. Like the modified Nod Artillery, it isn’t very precise.Ī cheap scout drone that attaches to any vehicle and cloaks itself when deployed. Its triple long-range cannons are effective against infantry and structures, but not so much against armour. This slow-moving behemoth can do some serious damage if deployed correctly. Juggernaut Cost: $975 | Prerequisites: Radar ![]() However, their new superweapon is anything but useful. Good as an Anti-tank defense turret when entrenched, especially if a base runs short on power.The Global Defense Initiative increased their adaptability in Firestorm with the addition of a mobile artillery piece and a mobile EMP weapon.Highly resistant to the Disruptor and Mammoth Mk.II's weapons when entrenched.Gains a powerful double-cannon when elite.Outranges laser turrets and Vulcan cannons.II's railgun, making the them an effective counter to both units. That said it is still a viable substitute or backup for Obelisks of Light, the latter case handy should a Nod base happen to run short on power. Entrenched Tick tanks are highly resistant to the Disruptor's sonic beam as well as the Mammoth Mk. Odds become much better for it if it can manage to engage targets whilst entrenched - offering Nod players a more freely emplaced substitute for laser turrets, albeit one that is not as effective against infantry. The Tick tank, despite being a lighter vehicle, costs as much ($800) as a Titan, and is beaten by it in a pitched head-to-head battle. The Tick Tank was replaced by the lighter, but faster and more powerful Scorpion tank after the Firestorm Crisis. It becomes a full fledged turret once entrenched, making the tank "stand up" and giving its cannon a broader field of fire whilst reducing difficulties with height obstacles. The Tick tank design resembles an assault gun - with limited capability to aim its cannon. When entrenched, its hull assumes a vertical position with the front section burrowed into the ground - this immobilizes the tank, but bestows greater protection and turret rotation. While it is significantly underpowered compared to GDI Titans in a one-on-one engagement, it is reasonably cheap, fast moving and possesses a front mounted entrenchment tool which allows it to even the playing field somewhat. The Tick tank replaced the light tank from the First Tiberium War, with attention paid to their armor and firepower. ![]()
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